![]() We are aware that the system is not 100% fine-tuned, and we are thinking about ways to improve it, including increasing the rewards for the mentors, among many others. While the concept is sound, it is not pleasing a significant number of vets out there. We implemented the mentor matches to support and reward veterans who give a helping hand to the players new to Spacelords. ![]() This topic is related to the previous one. We keep working on fine-tuning this system and improving the user experience. It is entirely possible for a low-level player who recently joined the game to achieve a high MMR if he or she is skilled enough, having to face and Antagonist with a superior While Forge Level. Ideally, Spacelords matches players with compatible MMR, independently of their character level. Again, we keep working to minimize their impact. In an ideal world, matchmaking would flawlessly match players with absolute precision, and the system is designed to function with that goal in mind, but in real life time zones, geographical zones and connection speeds might affect the experience. Until we reach that sweet spot, though, we currently have new players mixed with dedicated veterans. We believe that, as more players enter the game, players will be better stratified between low, mid and high levels. These new users are very important for the future of game, and in time they will develop their skills and become really good players. With the new F2P model we have welcomed thousands of new players. MMR, game difficulty and disparate player levels. The feedback we are receiving is quite positive overall, but there are some topics our community is concerned about or would like to have a better understanding. ![]() ![]() Previously this week, we released Spacelords’ Update 11.0, including many optimizations and upgrades to the game’s AI and Logic systems. In this new section, the MercurySteam team would like to acknowledge the most candent topics shared by our community in Spacelords’ official forums, the game’s Steam forum, the unofficial Discord channel and our social media channels. MercurySteam notes that it will be providing "exclusive, top-quality game content" to those players that have previously paid for one or more campaigns, and that it will have more information on this "in the coming days".Welcome to the first State of the Game address. Council Apocalypse completes the game's first story arc, and includes four new missions and a new recruitable character in the form of the "cold and calculating" Valeria. The newly monikered Spacelords will receive a fourth campaign - Council Apocalypse - on August 23rd, coinciding with its free-to-play overhaul. "We've answered our community and hope this removal of any payment barriers will build our devoted community further". "Our vision is to see our game enjoyed by millions of users for years to come and putting all of the game's rich content into their hands for free is the way to realize it," said Álvarez of Raiders of the Broken Planet's change in direction. However, this "didn't work as we planned". The idea, director Enric Álvarez explained as part of today's announcement, was that this price point "would open it up to a large number of users". Raiders of the Broken Planet launched in August last year on PC, Xbox One, and PS4, with a pricing model that charged £9.99 per multi-mission campaign - three of which (Alien Myths, Wardog Fury, and Hades Betrayal) have been released so far. MercurySteam has announced that its 4-vs-1 "shooter-brawler" Raiders of the Broken Planet will become free-to-play next month, and will receive a new name in the process.Īll of this will happen on August 23rd, when Raiders of the Broken Planet will officially be reborn under the slightly less enigmatic moniker of Spacelords.
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